We’re not sure how useful motion sensing controllers are for Xbox 360 since none of the games are, you know, designed for it. But if you’re into keeping up with the Sonys in the world, Talismoon’s ...
No one could fail to notice it bears an uncanny resemblance to the Wii remote (Wiimote) and the folks at Performance Designed Products (PDP) claim that the Gametrak Freedom - a new control device set ...
Performance Designed Products (or PDP) plans to offer a motion controller for the Xbox 360 sometime this fall. This new controller called the Gametrak Freedom uses several accelerometers for mapping ...
Rumors of motion controller-related announcements for the Xbox 360 and PlayStation 3 are beginning to propagate once again in advance of E3. Variety cites several sources in a report that claims Sony ...
Unearth your motion envy and powers of speculation, 360 devotees: according to XboxFamily, Microsoft has contacted Gyration about a motion-sensitive peripheral for Xbox 360 controllers. Gyration, ...
It’s a rumor, but it sure is a juicy one. According to an Xbox360Fanboy source close to Microsoft PR, the $200 Xbox 360 Arcade (the SKU with no hard drive) will be sold in a bundle with a motion ...
As part of its E3 announcements, Microsoft Corporation has taken the wraps of a selection of new controllers for its Xbox 360 gaming platform and rolled out a specially-themed edition of the Xbox 360 ...
Motion-based control is coming to the Xbox 360. We initially thought Microsoft would be the first to the table but PDP beat them to the punch. The Gametrak Freedom from PDP will offer wireless ...
Don’t get me wrong, Microsoft’s E3 Xbox 360 no-controller motion-sensing bolt from the blue dubbed “Project Natal” was impressive stuff, but Sony’s wand-based motion-control response the following day ...
"There's no point building the hardware if nobody really wants it," says Microsoft's Chris Satchell When you purchase through links on our site, we may earn an affiliate commission. Here’s how it ...
Before 1983, video games controls were clunky. Instead of thumbs and fingers to play, palms and entire fists were used to push, pull, and jerk joysticks. The interface worked, but it wasn’t ideal.