To put it simply, most emulators for windows rely on the standard (DirectDraw I would assume) stretching to stretch their image output to larger window and fullscreen sizes.<P>Now a *while* back in ...
Ok, maybe one of you VirtualDub masters (or Avery) has an answer this situation:<BR><BR>I have a video that is 632x364, since it is such an odd dimension, when played back thru WMP, the video ...
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