Last year, consumers spent more than $21 billion on the video game industry. The Entertainment Software Association reports that almost 60 percent of Americans — roughly 200 million people — play ...
The Danish culture minister is right. We need to stop this problem decisively. Deepfakes are a serious problem—one that is fundamentally altering our perception of reality. People are getting bullied, ...
Motion picture works that use generative AI complicate chain of title and the registration of creative works for copyright Producers using gen AI are proactively tracking and documenting their ...