In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...
Unity CEO John Riccitiello came to TechCrunch Disrupt SF to give everyone an update on the world’s most popular game engine. You might not be aware that most of the games you’re playing, especially ...
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