Unity’s new package lets developers add hand tracking without using headset-specific SDKs. Previously, adding support for controller-free hand tracking on Quest required importing the Oculus ...
Controller-free hand tracking now works properly in OpenXR Unity apps on Quest. This means apps can now use both hand tracking and passthrough at the same time, since the Passthrough API requires ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
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