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In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
There are plenty of cool turn-based JRPGs out there, but they've got a long way to go to become mainstream again.
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit contractors and additional studios for aid—but it is still much, much smaller ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Broche's good fortune is two-fold, he points out. First, he was fortunate enough to have tastes that overlapped with a big enough audience to make his game a success.
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
The friendship, that dynamic, is real." Broche had a less poetic sentiment to share. "It was so dumb, but so cool. Now I think it's one of the most iconic Monoco moments." ...
For Game Director, Guillaume Broche, it was a case of leaving a rather comfortable position at Ubisoft and establishing his own company, Sandfall Interactive, to make the dream a reality.
Enter creative director Guillaume Broche, who chatted with DenfaminicoGamer about the title he worked on, and in the midst of that, he praised the epic Atlus title for all that it did, especially ...