W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
The two monsters I fought, which haven't been in earlier preview builds or in the recent Monster Hunter Wilds beta, are truly ...
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
I can't even fathom how much money Capcom is banking on Monster Hunter Wilds making (seriously, I'm not good enough at math ...
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Capcom has extended the Monster Hunter Wilds Open Beta Test 2 by 24 hours due to a PlayStation Network outage. The test ...
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...