Procedural Sponge Modifier for Blender uses Geometry Nodes to turn meshes into sponge like geometry using volumes.
The VFX students of HFF Munich create Infinity Hotel, a surreal short film blending real sets and digital worlds.
#OctopusEffects, #Blender There are multiple logos in the same texture. I will show you how to randomly display each logo on ...
#OctopusEffects, #Blender Instructions for creating a slice with a spark that splits the object in Blender 2.9. Detailed ...
NEW YORK CITY, NY / ACCESS Newswire / January 29, 2026 / Ever dreamed of breathing life into a distinctive character for your game or designing an eye-catching 3D logo for your project, but found ...
Don't just texture one mesh at a time! StableGen is designed to apply textures to all visible mesh objects in your scene simultaneously from your defined camera viewpoints. Achieve a cohesive look ...
Don't just texture one mesh at a time! StableGen is designed to apply textures to all mesh objects in your scene simultaneously from your defined camera viewpoints. Alternatively, you can choose to ...
Abstract: Recently, image-based 3D reconstruction methods have made remarkable breakthroughs. However, the evaluation of 3D reconstruction is still limited to subjective judgment due to the ...
Hitem3D 2.0 adds a portrait mode described as "strand-level fidelity," aiming to reconstruct head shape and facial proportions structurally while preserving fine detail like hair flow direction, brows ...
Unite.AI is committed to rigorous editorial standards. We may receive compensation when you click on links to products we review. Please view our affiliate disclosure. If you’ve ever tried learning ...
Good software is the basis of all PC use, but many professional programs are too expensive for private use. This is where the free software-based applications step in, which, including their source ...
AI is ubiquitous. All major tech companies are investing heavily in creating new AI models, fine-tuning them, introducing them to the world, and monetizing them. We have already seen and been using AI ...
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