Without sound design, film would be a bland medium. A character would walk into a room, and you wouldn’t hear footsteps. Crickets wouldn’t chirp on a summer night. The patter of rain in a forest would ...
“Top Gun: Maverick” is filled with booming jet engines and layered sonic storytelling. It’s been nominated for Best Sound at the Oscars, largely due to the work of Al Nelson, sound designer and ...
The k-pop group Huntrix perform on stage between slaying demons in 'K-Pop Demon Hunters.' Quite a few elements contribute to the global success of KPop Demon Hunters. The film has a great script, ...
The complexities of bringing immersive audio to the home viewer When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Immersive sound for broadcasting ...
Mike James Gallagher tells IndieWire about his video series on how great sound design comes together. DVD special features, academic lectures, and conference talks on YouTube, to say nothing of books ...
Raza's a staff writer for GameRant. After getting a degree in journalism and his love for gaming, Raza decided to make his passion his job. After working for a music news website called Ampedsound.net ...
Contrary to what many people believe, a sound designer does not simply find music for a show. They contribute in big ways making sure everyone's mics are operating properly down to the small tasks ...
J. Scott Thurlow is a Senior Contributor based in the NYC Metropolitan Area. While he is not actually Alan Wake, Scott has been ranting about games since falling in love with them at a young age.
Over the course of four decades, Oscar-winning sound designer Richard King has accumulated a library of tens of thousands of thuds, thwacks, clacks and other original recordings, yet he’s still always ...
Sound isn't just background, it's crucial to survival. Join sound designer Diego Sambataro at developer Stormind Games for a deep dive into how sound affects gameplay, like how different materials ...
Sound designers Erik Aadahl and Ethan Van der Ryn tell IndieWire about reverse-engineering and performing a non-human language. One of the nice things about prose is the absolutely enormous narrative ...