While Microsoft’s DirectX 12 may have been the first low-level API to appear on PC (excepting AMD’s proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to ...
Valheim's bosses aren't the only thing to get a buff in the Viking game's latest update, as the introduction of Vulkan support for Windows players means your gaming PC might see a boost in performance ...
Firefox is adding hardware-accelerated Vulkan Video decoding, saving Nvidia users on Linux the hassle of manually configuring ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Use left and right arrow keys to seek audio. The Khronos Group has announced that Vulkan is finally released and ready to be used on any platform you desire. The full specification of Vulkan, 1.0, is ...
NVIDIA has this week announced the release of Vulkan 1.3 combining 23 of the most requested Vulkan extensions developed by NVIDIA and other Khronos members into the brand new Vulkan 1.3 core ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
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