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Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Clair Obscur: Expedition 33 blew us away when it released earlier this year - one of the best Xbox releases of 2025 without a doubt, and up there as one of the best turn-based RPGs we've seen in the ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Even Guillaume Broche seems optimistic. With games like Clair Obscur proving there’s room for innovation, and titles like Baldur’s Gate 3 showing that turn-based systems have mainstream appeal ...
In his first-ever video game soundtrack, Lorien Testard created the music for hit game Clair Obscur: Expedition 33. It's ...
Touching on the endings, which the team wrote "at the same time", Broche says "I really like sad stories, so I knew I didn't ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit contractors and additional studios for aid—but it is still much, much smaller ...
UE5 makes smaller studios more competitive Creative Director Guillaume Broche has also shared some insight into the studio's mindset.