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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending Scenes
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
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TheGamer on MSNClair Obscur: Expedition 33 Devs Think There's Still A Prejudice Against Turn-Based JRPGs
There are plenty of cool turn-based JRPGs out there, but they've got a long way to go to become mainstream again.
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Clair Obscur: Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a prejudice against turn-based RPGs despite the increased sales in the genre.
Whatever Broche did, it worked, as Clair Obscur: Expedition 33 plays like an AAA game, but with a much smaller budget. Although there's no sequel announced for Expedition 33, a film adaptation is ...
Speaking to Automaton Japan, creative director Guillaume Broche and lead programmer Tom Guillermin discuss the studio's size and what the future looks like in the wake of its recent success ...
Broche claimed in an interview that a game like “Expedition 33,” which he came up with the idea for while “bored at Ubisoft,” would take over two decades to get greenlit at a AAA studio ...
Even Guillaume Broche seems optimistic. With games like Clair Obscur proving there’s room for innovation, and titles like Baldur’s Gate 3 showing that turn-based systems have mainstream appeal ...
Broche claimed in an interview that a game like “Expedition 33,” which he came up with the idea for while “bored at Ubisoft,” would take over two decades to get greenlit at a AAA studio ...
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