News
As a fight with credit card companies over adult games leads to renewed concerns about censorship on Steam and even on indie ...
Yoko Taro was also asked by Famitsu’ s chief editor if he’d do a NieR remake if he has enough time, to which he responded with “I would do anything if I get the money for it.” ...
Nier Automata’s Yoko Taro says the beloved RPG was “most inspired” by Neon Genesis Evangelion: “It’s pretty much just a retelling of Evangelion, so there’s not much originality to it.” ...
It’s been just over seven years since the release of action RPG Nier: Automata took the world by storm and familiarized a wider audience with series creator Yoko Taro. Since its 2017 launch ...
During today's Nintendo Direct presentation, we got our first proper look at Yoko Taro's upcoming card-based RPG, Voice of Cards: The Isle Dragon Roars, which we also learned is coming to Nintendo ...
Yoko Taro jokes maybe he shouldn't have done the Nikke x Nier: Automata collab after all as cosplayers are now dressing up as Shift Up's characters instead of his own ...
Yoko Taro: This is about the previous title, but I was told that “machos are well-received” in foreign countries, especially in America. However, the game didn’t sell at all.
"I read the Japanese article and a part of me was thinking maybe Yoko Taro will read this," he explains. "Yeah, maybe. It was like a fantasy in my mind! I didn't expect him to actually notice this.
Yoko Taro: “Vanillaware is very famous for their action games and side-view RPGs, which I’ve had a lot of fun playing, but this time (with 13 Sentinels: Aegis Rim) it’s an adventure game, so ...
That's a question I sent over to Yoko Taro via email through a PR rep and translator, hoping to get some insight on how his career has evolved since directing one of 2017's best games.
So, Yoko Taro and a couple of the other key people behind the NieR games have cheekily teased a new project that they're working on together, very much leaving it up in the air as to whether the ...
When Yoko Taro describes his sarcastic yet honest vision of an alien invasion, where creators are “forced to make a living developing games in that low-tech environment,” he concludes: “I ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results