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  1. Codea — Creative Coding on iPhone and iPad

    Codea puts the power of Lua programming in your hands to create games, simulations, and interactive experiences. Bring your ideas to life using 2D & 3D graphics, AR, multi-touch, and more — with a …

  2. Codea Talk

    A place to get help, share projects, and discuss Codea and Shade

  3. Graphics — Codea

    In setup() Codea expects you to set up your initial program state, and in draw() you can tell Codea to render graphics onto the screen, update your program state over time, and so on. In the next two …

  4. Shaders & Mesh — Codea

    Shaders in Codea are used only in conjunction with mesh. They can be used to render special effects, deformations, lighting and other advanced graphical effects when drawing a mesh.

  5. Access to onscreen keyboard on Codea 4.0? - Questions - Codea Talk

    Jul 27, 2025 · Hi, I’m trying to update some of my works on Codea 3.x to Codea 4.0 and I found with this issue. How I can show/hide the onscreen keyboard? The classic way drops this error: Error in call to …

  6. Genuary 2026 Thread - Code Sharing - Codea Talk

    6 days ago · Using this thread to post progress on https://genuary.art I’m trying to make a Codea project per day that follows the prompt. Feel free to post your own. Starting with Genuary 1: One color, one …

  7. Codea 4 - Official Thread - General - Codea Talk

    Apr 23, 2022 · Obviously Codea 4 isn’t out yet and won’t be out for a while but I really want to get at least a beta out to testers very soon. This is the biggest and more fundamental change to the engine …

  8. Learn Codea by Making a Game [Updated Version] - Codea Talk

    Oct 14, 2024 · Learn Codea by Making a Game [Updated Version] Dinoball901 October 14, 2024, 6:45pm 1 1 Like

  9. Codea Reference

    Shaders & MeshLua

  10. Lua — Codea

    You can use for loops in Lua to iterate over arrays and tables, performing tasks for each element. This example simply iterates i over the values 1 to 10 -- Iterate from 1 to 10 for i = 1, 10 do print( i ) end …