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  1. Algorithm for create caves - GameDev.net

    Mar 3, 2016 · Perlin noise can generate caves. I use it in my game. Id suggest implementing the algorithm and developing a separate application where you can visually see the values that are …

  2. Engine Manipulation/Understanding vs DirectX …

    Aug 15, 2004 · Greetings, good people. I am glad that I've joined this interesting community. As Game Developing is the greateast passion in my life. This is my first post. I haven't been able to follow the …

  3. New Full 6DOF First Person Camera Tutorial - GameDev.net

    Humble HeartsInterviews Tips for Designing and Developing Free-to-Play GamesGame Design and Theory MAME emulator disease: memset ()General and Gameplay Programming Response Curves …

  4. DX smooths sprites automatically - how to do it fullscreen?

    Jul 13, 2006 · Recommended Tutorials IGF 2010: Krystian MajewskiInterviews Limits of Developing a Web-Based Hidden Object Game for Learning LanguagesGeneral and Gameplay Programming …

  5. 80 cores in 5 years: Intel - GDNet Lounge - GameDev.net

    Sep 28, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  6. Is the Component Object Model Really Worth it? - GameDev.net

    Dec 27, 2008 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  7. Complexity of modern games - GDNet Lounge - GameDev.net

    Jun 2, 2008 · An immersive game should surround itself with some mystery and occasionally lift a tip of the vail to lure the player along. Older games were simply forced to rely on player imagination, since …

  8. Can make money with flash games - GameDev.net

    Oct 17, 2012 · The average game makes little or no money, but popular Flash games can potentially make thousands of dollars. To make money your game needs to be popular, and you need to select …

  9. How many programmers makes a good engine? - GameDev.net

    Jan 14, 2005 · How many programmers a game engine need? like Unreal 3 Engine, Doom 3 Engine and so on... I'd say with 2 dedicated and 1 so-so developer you could complete a basic engine in little …

  10. Which OS do you prefer for OpenGL development? - GameDev.net

    Nov 16, 2005 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.